Enchanted Cavern

Enchanted Cavern Review

by Andrew on 6:07 AM July 1, 2008

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Developer: Wellore

This review will be not very long. Even absolutely it will be short enough, but you can understand, with what we today deal, and decide, try this game whether or not. Imagine excellent hand-drawn graphics, unostentatious soundtracks, good game process, story line which does not differ with something special, but it is, nevertheless, not bad enough thought over. What game do you remember first? Puzzle Hero or maybe Ancient Quest of Saqqarah? It would be better the last, because today we have Enchanted Cavern on the table.

If you were not familiar close with Match 3 games, this game will the good beginning for start. In it there are all basics which Match 3 game must have. But, unfortunately, on it the primary pluses of the Enchanted Cavern come to an end. But we shall not be while about sad, we shall look at the positive sides, fortunately they are available.

Press button Play, yes, in game only one game mode and start to play. The mail goal is to clear dark squares on the board which is completely occupied with multi-colored jewels. On the right side of the board there is a progress-bar which is filled as dark squares are released. Second main task is, certainly, earning game scores. It can be done very quickly, simply clicking on the board somewhere and beating out groups of identical multi-colored stones. However here there is small "ambush" which is prepared by developers. For skilled players it not a secret, but for less skilled players it can appear a small unpleasant surprise about which I shall tell below. When you click on the group of the highlighted stones, this group disappears and releases place for the top stones. Thus, it is necessary to release all dark squares on the board and to fill in a progress-bar up to top. The level is completed.

Now about "surprise" for starters. The matter is that in game we have a tick-tack timer. And it constantly counts time which remained before the end of the level. Usually, it ticks slowly, but the faster you start clicking on the groups of stones with the purpose to earn more scores, it accelerates and already through 20-30 mouse clicks it is possible to notice that half of allocated time already has passed. Unpleasantly, but it is some protection against artful players.

Power-ups, certainly, is also present. Among them there is an obligatory bomb, which destroys all stones around of itself; a magic stone which destroys all stones across horizontal and vertical lines from itself; time-boosting bonuses, accelerating game time; and true gizmos, which destroy all stones of identical color on the board. It is not a lot of.

Maybe, I don’t have any more words to say about Enchanted Cavern. All is simple and effective. Ultra-simple and intuitive play mechanics, attractive visuals and explosions of the stones are drawn very good, backgrounds on which the board settles down, are hand-drawn and looks well. Animation or any movies or any hand-drawn colorful prompts are simply not preset at all. Why? I do not know why, though developers could comment somehow story line. In game there are 47 game levels and some bonus mini-games, they are passed and won quickly enough. But even it does not rescue game from the subsequent uninstall from the hard disk, at once after the ending passing the game. Unfortunately, developers, matching all key rules of Match 3 genre, have overlooked about the main thing: game should be attractive and not simple enough. The desire to play it once again should appear right after the end. This is what I called a good game.

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